Screenshot 2015-11-25 09.51.58

In May of 2014, I finished my second Twine game, Sundown. In the game, you explore an abandoned school. It's dark and everyone is missing. You can collect weapons, keys, and other items. The school is infested with giant spiders and every once in a while there are small earthquakes.

By exploring the school, you can find the answers... Where is everyone? What's up with these giant spiders? Why are we having these earthquakes? Why is there a mysterious tunnel under the school? With the right combination of skill and luck, maybe you will get to be the Student of the Month!

Go to to play

Screenshot 2015-11-25 09.54.13

Programmed in Twine version 1, Sundown was the first game in which I used three new (new to me) features: screen shake effect, synced looping background music, and high scores. The screen shake effect that I used was created by Darius Kazemi. I slightly edited the code, which can be found here. I've also posted the code that I used to create the background music here.

I wrote a tutorial about how to use Google Drive to store high scores for Twine v1 games, which you can read here. You can also see the current high scores for Sundown:, my first Twine game, Rookie Recording, is posted on OhioFi at It’s a video game about street cred, microphones, late night Taco Bell cravings, analog signal flow, unreadable brutal lettering, and an Electronic Talking Sir George Martin Super-Producer® action figure (still in it’s original packaging). If you have never recorded anything in a recording studio in your life, set the Difficulty to Easy. Otherwise, shoot for the moon and choose Hard!
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