Roger Ebert
Video games can never be art
http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html
“X” isn’t a game!
http://www.raphkoster.com/2012/03/13/x-isnt-a-game/
Interactive Art
Showtime: Yayoi Kusama, “Obliteration Room”
http://www.wired.com/beyond_the_beyond/2012/03/showtime-yayoi-kusama-obliteration-room/
Interactive Art Pushes Boundaries of Viewer, Artist
http://www.wired.com/gadgetlab/2009/10/utterback/
Reactive Sparks: Interactive LED Art Responds to Traffic
http://technabob.com/blog/2008/03/28/reactive-sparks-interactive-led-art-responds-to-traffic/
"Guitar Pedals" by David Byrne
http://davidbyrne.com/art/guitar_pedals/
The New Aesthetic, Nostalgia and Retro 8-bit Design
Why the New Aesthetic isn’t about 8bit retro, the Robot Readable World, computer vision and pirates
http://revdancatt.com/2012/04/07/why-the-new-aesthetic-isnt-about-8bit-retro-the-robot-readable-world-computer-vision-and-pirates/
The Art of Video Games: From Pac-Man to Mass Effect - book and Smithsonian exhibition
http://boingboing.net/2012/03/16/the-art-of-video-games-from-p.html
The Virtual Art of 80′s Game Worlds
http://www.sci-fi-o-rama.com/2012/03/01/the-virtual-art-of-the-80s-game-world/
College Hounds (1930) is one of the "Dogville Shorts" comedy parodies by Zion Myers and Jules White. This short is a spoof of college football movies. A man in debt to a loan shark uses his daughter to stop football hero Red Mange from playing in the big game between Airedale College and Spitz University.
Phantom of Power is a Flash game that I created so that my MUS-110 Intro to Music Software students could create 8-bit music for it. I was able to include everyone's music by assigning 2 to 4 songs per level. When the game goes to play the music for a level, it randomly selects one of those 2 to 4 songs. It takes about 2 minutes to load (audio files for 40 different songs take up a lot of space).
Click here to play!
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