Roger Ebert

Video games can never be art
http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html

“X” isn’t a game!
http://www.raphkoster.com/2012/03/13/x-isnt-a-game/

Interactive Art

Showtime: Yayoi Kusama, “Obliteration Room”
http://www.wired.com/beyond_the_beyond/2012/03/showtime-yayoi-kusama-obliteration-room/

Interactive Art Pushes Boundaries of Viewer, Artist
http://www.wired.com/gadgetlab/2009/10/utterback/

Reactive Sparks: Interactive LED Art Responds to Traffic
http://technabob.com/blog/2008/03/28/reactive-sparks-interactive-led-art-responds-to-traffic/

"Guitar Pedals" by David Byrne
http://davidbyrne.com/art/guitar_pedals/

The New Aesthetic, Nostalgia and Retro 8-bit Design

Why the New Aesthetic isn’t about 8bit retro, the Robot Readable World, computer vision and pirates
http://revdancatt.com/2012/04/07/why-the-new-aesthetic-isnt-about-8bit-retro-the-robot-readable-world-computer-vision-and-pirates/

The Art of Video Games: From Pac-Man to Mass Effect - book and Smithsonian exhibition
http://boingboing.net/2012/03/16/the-art-of-video-games-from-p.html

The Virtual Art of 80′s Game Worlds
http://www.sci-fi-o-rama.com/2012/03/01/the-virtual-art-of-the-80s-game-world/


College Hounds

April 07, 2012

College Hounds (1930) is one of the "Dogville Shorts" comedy parodies by Zion Myers and Jules White. This short is a spoof of college football movies. A man in debt to a loan shark uses his daughter to stop football hero Red Mange from playing in the big game between Airedale College and Spitz University.


Phantom of Power

April 04, 2012

Phantom of Power is a Flash game that I created so that my MUS-110 Intro to Music Software students could create 8-bit music for it. I was able to include everyone's music by assigning 2 to 4 songs per level. When the game goes to play the music for a level, it randomly selects one of those 2 to 4 songs. It takes about 2 minutes to load (audio files for 40 different songs take up a lot of space).
Click here to play!




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